AoeStats
← byseferoglu

Arena

509762856Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 50m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
951
+11
🇺🇸 Varangians · United States
916
+13
🇺🇸 Cumans · United States
861
+15
🇹🇷 Japanese · Türkiye
869
-14
🇹🇷 Magyars · Türkiye
843
-13
🇹🇷 Chinese · Türkiye
822
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,331 11:38 15:39 29:34 ⛏ Fast Castle
25 1,242 10:46 15:09 31:47 ⛏ Fast Castle
15 740 11:40 21:12 33:08 ⛏ Fast Castle
15 754 10:35 21:30 34:21 ⛏ Fast Castle
13 672 11:48 16:47 36:36 ⛏ Fast Castle
10 482 13:39 48:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,660 14,175 15,690 3,650 61,175 72,482
23,545 13,430 14,665 2,250 53,890 61,591
19,280 19,950 9,915 2,800 51,945 69,142
20,500 7,550 10,325 2,975 41,350 47,298
14,720 14,075 9,300 2,250 40,345 44,329
7,935 6,065 500 315 14,815 16,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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