AoeStats
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Arena

508489305Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1279
+14
🇨🇭 Franks · Switzerland
1188
+18
🇦🇷 Danes · Argentina
1259
-17
🇪🇨 Varangians · Ecuador
1203
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,542 11:10 15:47 41:23 ⛏ Fast Castle
48 2,444 10:39 14:52 37:26 ⛏ Fast Castle
33 1,690 10:31 14:42 39:12 ⛏ Fast Castle
19 938 11:03 16:43 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,470 11,265 14,295 4,200 51,230 71,084
20,305 17,925 10,000 1,085 49,315 58,110
13,745 10,345 3,225 850 28,165 31,839
10,595 6,785 2,895 2,050 22,325 29,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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