AoeStats
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African Clearing

510303461Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1463
+13
🇻🇳 Magyars · Vietnam
1432
+14
🇨🇳 Danes · China
1428
+14
🇨🇳 Mongols · China
1416
+15
🇨🇳 Khitans · China
1471
-16
🇨🇳 Berbers · China
1388
-14
🇩🇪 Ethiopians · Germany
1361
-13
🇪🇸 Varangians · Spain
1357
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,609 14:08 18:19 35:22 ⛏ Fast Castle
46 2,433 13:15 17:27 47:19 ⛏ Fast Castle
41 2,165 13:01 23:14 42:29 ⚔ Scout Rush
33 1,719 12:52 17:49 45:36 ⛏ Fast Castle
32 1,664 12:17 48:34 — ⚔ Scouts into Towers
29 1,510 13:22 17:46 35:43 ⛏ Fast Castle
25 1,341 13:18 24:55 41:43 ⚔ Archer Rush
25 1,310 14:19 26:59 46:39 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,920 23,515 16,375 6,670 64,480 77,978
27,395 10,721 16,605 3,260 57,981 58,179
23,235 23,134 8,020 2,510 56,899 69,289
.
23,870 14,766 9,630 3,675 51,941 57,404
21,515 12,904 12,075 3,210 49,704 51,604
12,275 17,178 15,205 2,350 47,008 49,944
16,060 14,399 5,315 2,100 37,874 37,955
8,820 12,828 530 630 22,808 25,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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