AoeStats
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Pilgrims

509443800Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 71m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1349
+14
🇺🇸 Huns · United States
1340
+14
🇨🇴 Saracens · Colombia
1326
+15
🇧🇷 Persians · Brazil
1316
+15
🇲🇪 Romans · Montenegro
1331
-15
🇲🇪 Burmese · Montenegro
1329
-16
🇲🇪 Danes · Montenegro
1285
-14
🇲🇪 Georgians · Montenegro
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,149 10:51 15:26 40:13 ⛏ Fish Boom FC into Fire Galleys
41 2,945 10:56 15:21 36:43 ⛏ Fish Boom FC
40 2,862 10:34 22:28 55:43 ⛏ Fish Boom into Galleys FC
38 2,713 10:51 21:21 62:06 ⛏ Fish Boom
34 2,466 12:25 15:55 33:35 ⛏ Fish Boom FC
34 2,433 10:58 14:49 32:23 ⛏ Fish Boom FC
28 2,042 14:18 23:35 44:35 ⚔ Fish Boom into M@A
26 1,847 10:39 15:01 37:07 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
44,080 24,065 26,085 3,000 97,230 104,627
35,755 33,105 20,010 6,015 94,885 104,774
24,525 31,276 22,265 4,565 82,631 107,329
39,705 13,245 26,820 2,150 81,920 90,586
25,405 21,830 21,335 4,720 73,290 83,840
29,465 30,675 10,410 2,725 73,275 76,362
22,585 27,369 9,565 4,580 64,099 66,958
24,480 22,239 2,830 625 50,174 51,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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