AoeStats
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Pilgrims

509431737Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
1398
+13
🇺🇸 Danes · United States
1344
+15
🇺🇸 Koreans · United States
1307
+17
🇪🇬 Portuguese · Egypt
1272
+18
🇬🇧 Dravidians · United Kingdom
1386
-18
🇩🇰 Italians · Denmark
1384
-17
🇺🇸 Vietnamese · United States
1303
-15
🇬🇧 Varangians · United Kingdom
1252
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,420 11:06 18:18 30:45 ⚔ Fish Boom FC into Archers
37 1,766 12:18 19:44 45:24 ⛏ Fish Boom FC
37 1,751 11:00 24:34 41:24 ⛏ Fish Boom into Fire Galleys FC
33 1,570 10:29 26:30 44:30 ⚔ Fish Boom into M@A into Towers
32 1,525 12:17 16:22 32:18 ⛏ Fish Boom FC
26 1,230 12:48 16:35 34:28 ⛏ Fish Boom into Galleys FC
24 1,160 11:26 18:17 33:18 ⛏ Fish Boom FC
24 1,159 13:40 19:12 29:22 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,895 33,647 14,835 850 63,227 72,476
25,320 23,768 9,070 1,925 60,083 68,318
13,145 29,321 13,890 2,905 59,261 69,723
14,185 24,110 10,165 850 49,310 51,143
10,675 19,740 13,375 1,525 45,315 52,125
11,645 17,068 5,255 2,475 36,443 36,319
11,830 14,554 3,490 2,175 32,049 31,465
8,825 11,476 2,435 625 23,361 28,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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