AoeStats
← Zealot

Black Forest

510455503Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 56m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
953
+18
🇨🇱 Cumans · Chile
931
+19
🇺🇸 Saxons · United States
811
+25
🇺🇸 Varangians · United States
1059
-23
🇺🇸 Bulgarians · United States
999
-21
🇺🇸 Celts · United States
944
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,496 12:14 17:30 50:58 ⛏ Fish Boom FC
32 1,816 11:06 22:15 37:22 ⚔ FC into Scouts
28 1,569 13:02 25:24 32:36 ⚔ Fish Boom into Drush
22 1,247 12:17 19:17 36:17 ⛏ Fast Castle
18 1,044 11:20 17:00 40:24 ⛏ Fast Castle
10 583 12:19 31:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,005 11,666 17,125 1,565 66,361 77,738
29,590 23,232 9,300 2,635 64,757 71,217
29,230 15,646 15,365 1,600 61,841 82,378
26,055 16,395 10,785 2,670 55,905 59,034
18,335 9,910 12,195 920 41,360 43,501
9,030 11,365 2,145 3,025 25,565 27,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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