AoeStats
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Black Forest

509535947Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
954
+14
🇺🇸 Danes · United States
887
+17
🇨🇳 Wei · China
885
+17
🇦🇺 Japanese · Australia
850
+18
🇺🇸 Britons · United States
1025
-22
🇲🇽 Teutons · Mexico
895
-16
🇩🇪 Wu · Germany
879
-15
🇺🇸 Huns · United States
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,675 11:00 20:50 33:39 ⛏ Fish Boom FC
24 1,353 11:39 20:43 31:05 ⛏ Fast Castle
23 1,298 13:51 20:58 31:03 ⛏ Fast Castle
21 1,174 14:38 21:44 34:11 ⛏ Fish Boom FC
16 871 14:41 23:46 34:23 ⛏ Fast Castle
16 866 12:52 18:51 36:23 ⛏ Fish Boom FC
14 785 13:27 18:47 33:51 ⛏ Fish Boom FC
6 331 11:19 19:20 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,985 27,540 27,065 2,425 94,015 102,289
29,960 20,045 20,645 2,950 73,600 79,331
33,070 12,975 14,650 1,750 62,445 80,528
21,970 17,755 16,900 3,140 59,765 65,738
25,190 14,076 14,635 4,015 57,916 66,293
14,575 20,000 14,325 4,485 53,385 69,134
13,160 19,811 10,620 3,490 47,081 64,954
11,420 7,375 5,620 1,650 26,065 28,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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