AoeStats
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Arena

509593772Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burmese · Netherlands
1193
+17
🇹🇼 Franks · Taiwan
1186
+18
🇯🇵 Gurjaras · Japan
1159
+19
🇯🇵 Danes · Japan
1144
+19
🇺🇿 Saxons · Uzbekistan
1269
-20
🇹🇷 Persians · Türkiye
1236
-19
🇷🇴 Malians · Romania
1223
-18
🇦🇺 Japanese · Australia
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,222 11:11 14:51 29:03 ⛏ Fast Castle
41 2,217 10:32 15:37 34:29 ⛏ Fast Castle
38 2,096 10:10 15:00 30:57 ⛏ Fast Castle
32 1,759 9:02 15:59 32:21 ⛏ Fast Castle
29 1,590 10:32 14:35 28:37 ⛏ Fast Castle
29 1,594 10:00 15:36 30:38 ⛏ Fast Castle
21 1,145 10:02 15:40 35:37 ⛏ Fast Castle
17 935 9:54 13:47 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,870 23,520 26,775 950 107,115 127,352
34,530 27,593 24,720 6,990 93,833 100,050
42,500 27,445 17,460 4,855 92,260 101,312
33,025 14,230 15,595 5,275 68,125 69,434
23,050 20,430 14,210 5,550 63,240 94,831
29,985 16,840 10,950 2,350 60,125 67,643
25,915 16,870 10,725 3,400 56,910 59,808
23,515 16,720 11,985 2,485 54,705 59,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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