AoeStats
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Nomad

510252965Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 7m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Mongols · Indonesia
1157
+15
🇬🇧 Spanish · United Kingdom
1146
+15
🇹🇼 Magyars · Taiwan
1136
+16
🇨🇳 Inca · China
1111
+17
🇲🇽 Danes · Mexico
1213
-19
🇲🇽 Varangians · Mexico
1108
-15
🇦🇺 Poles · Australia
1105
-15
🇮🇳 Goths · India
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 400 — — —
37 289 — — —
34 265 — — —
29 228 — — —
28 220 — — — ⛏ Fish Boom
18 142 — — — ⛏ Fish Boom
17 136 — — — ⛏ Fish Boom
13 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 803 50 100 2,053 1,325
1,050 625 50 100 1,825 1,024
400 925 50 100 1,475 750
400 625 50 100 1,175 440
550 525 50 0 1,125 1,086
750 150 50 0 950 854
600 275 50 0 925 716
550 200 50 0 800 538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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