AoeStats
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Nomad

510217693Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 53m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
991
+9
🇦🇺 Burmese · Australia
947
+10
🇦🇺 Malay · Australia
922
+11
🇬🇧 Huns · United Kingdom
860
-12
🇨🇱 Varangians · Chile
787
-9
🇨🇱 Danes · Chile
787
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,478 13:49 25:52 37:16 ⚔ Scout Rush
20 1,094 17:36 22:03 33:10 ⛏ Fish Boom FC
17 927 14:50 20:00 36:31 ⛏ Fish Boom FC
16 842 14:55 24:45 42:42 ⛏ Fish Boom FC
15 791 15:50 32:56 — ⚔ Fish Boom into Scouts into Archers
9 490 17:57 33:55 44:18 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,990 11,783 16,420 3,725 60,918 66,491
24,165 22,895 9,270 3,750 60,080 65,039
24,505 19,735 12,780 2,430 59,450 72,495
13,935 9,764 6,590 1,105 31,394 38,421
13,380 6,356 5,130 1,610 26,476 28,760
5,245 3,818 1,250 225 10,538 10,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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