AoeStats
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Black Forest

510227435Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 100m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
716
+14
🇲🇽 Italians · Mexico
683
+26
🇲🇽 Danes · Mexico
676
+16
🇹🇼 Magyars · Taiwan
701
-16
🇺🇸 Saxons · United States
674
-15
🇲🇽 Ethiopians · Mexico
640
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 5,132 9:30 17:28 35:02 ⛏ Fast Castle
21 2,158 16:34 26:36 52:30 ⚔ FC into Archers
18 1,793 12:03 21:49 31:05 ⛏ Fast Castle
13 1,351 11:06 23:23 39:05 ⛏ Fast Castle
12 1,194 11:39 22:01 36:29 ⛏ Fast Castle
8 840 11:26 26:09 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,090 33,430 41,095 1,585 146,200 171,937
63,300 23,677 35,395 4,890 127,262 171,315
45,925 39,410 27,700 3,725 116,760 226,524
53,375 14,545 35,835 850 104,605 148,303
41,180 25,810 29,780 6,800 103,570 123,493
24,540 21,015 18,965 2,920 67,440 67,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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