AoeStats
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Arena

509766065Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1502
+13
🇭🇰 Burgundians · Hong Kong SAR China
1341
+20
🇺🇸 Teutons · United States
1227
+24
🇺🇸 Hindustanis · United States
1102
+28
🇺🇸 Britons · United States
1500
-24
🇺🇸 Berbers · United States
1457
-23
🇺🇸 Varangians · United States
1382
-20
🇦🇷 Muisca · Argentina
1320
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,281 11:31 15:17 32:28 ⛏ Fast Castle
46 2,134 11:59 15:46 33:41 ⛏ Fast Castle
39 1,842 10:08 13:39 31:02 ⛏ Fast Castle
37 1,711 11:47 15:28 27:26 ⛏ Fast Castle
35 1,624 10:27 21:04 35:08 ⛏ Fast Castle
31 1,442 11:07 15:06 38:46 ⛏ Fast Castle
28 1,331 8:29 21:48 42:26 ⚔ Towers FC
24 1,102 11:43 15:20 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,545 16,750 19,420 3,450 77,165 80,928
37,270 18,595 17,000 2,265 75,130 77,175
30,770 12,885 19,380 2,900 65,935 73,014
23,465 13,250 14,100 2,250 53,065 67,222
22,395 11,145 14,095 1,000 48,635 56,663
19,785 21,560 5,755 1,425 48,525 52,670
16,800 16,155 9,475 4,240 46,670 58,233
14,665 18,055 3,410 2,895 39,025 49,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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