AoeStats
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Nomad

509743535Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 38m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Chinese · Canada
1462
+15
🇺🇸 Bulgarians · United States
1456
+15
🇺🇸 Varangians · United States
1468
-16
🇺🇸 Danes · United States
1414
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,602 12:59 29:15 — ⚔ Archer Rush
37 1,438 12:39 20:21 38:10 ⛏ Fish Boom FC
26 1,002 13:10 16:44 — ⛏ Fish Boom FC
21 797 12:17 23:06 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,750 12,505 3,840 3,220 29,315 32,000
9,775 9,831 2,395 1,265 23,266 26,952
8,960 8,266 3,885 760 21,871 23,643
8,900 8,487 1,085 1,900 20,372 21,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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