AoeStats
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Black Forest

508470142Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 59m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Danes · Japan
1116
+10
🇵🇱 Celts · Poland
1003
+14
🇯🇵 Saxons · Japan
886
+20
🇷🇴 Romans · Romania
971
-15
🇷🇴 Turks · Romania
970
-15
🇷🇴 Spanish · Romania
966
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,316 10:37 21:40 29:26 ⚔ Skirmisher Rush
34 2,029 13:08 20:36 34:56 ⚔ FC into Archers into Skirms
28 1,650 13:01 17:57 30:18 ⛏ Fish Boom FC
26 1,551 14:58 20:22 34:41 ⛏ Fast Castle
14 827 13:44 19:55 32:39 ⛏ Fast Castle
14 822 10:47 18:56 33:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,900 42,410 29,335 4,315 106,960 112,671
24,250 38,675 29,325 4,100 96,350 109,757
39,965 14,990 18,430 2,575 75,960 87,321
25,120 29,505 7,235 1,845 63,705 73,063
18,985 23,110 6,900 1,775 50,770 57,766
11,780 17,520 8,290 1,500 39,090 55,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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