AoeStats
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Black Forest

508462232Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 56m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Romans · Romania
961
+10
🇷🇴 Turks · Romania
960
+10
🇷🇴 Spanish · Romania
956
+10
🇸🇪 Danes · Sweden
890
-12
🇩🇪 Saxons · Germany
854
-11
🇬🇧 Hindustanis · United Kingdom
720
-7
Player eAPM Actions Feudal Castle Imperial Opening
38 2,115 10:40 17:15 32:39 ⛏ Fish Boom FC
29 1,614 13:53 19:34 33:55 ⛏ Fast Castle
22 1,238 13:43 18:57 36:14 ⛏ Fast Castle
22 1,237 12:08 18:12 33:26 ⛏ Fast Castle
13 702 14:14 19:38 30:53 ⛏ Fast Castle
11 606 14:19 22:39 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,395 26,739 20,815 1,790 84,739 93,531
30,055 17,006 18,995 2,525 68,581 86,081
19,870 27,034 16,815 3,010 66,729 101,267
25,825 17,669 18,590 4,430 66,514 69,831
24,900 23,624 7,250 4,260 60,034 70,032
13,750 20,810 10,165 2,250 46,975 55,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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