AoeStats
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Arena

510875713Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 53m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
913
+20
🇺🇾 Vietnamese · Uruguay
896
+21
🇮🇩 Portuguese · Indonesia
890
+21
🇱🇺 Saxons · Luxembourg
854
+22
🇲🇽 Teutons · Mexico
1018
-22
🇺🇸 Danes · United States
1009
-21
🇯🇵 Bohemians · Japan
1003
-21
🇳🇱 Teutons · Netherlands
975
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 1,787 10:44 15:00 33:30 ⛏ Fast Castle
32 1,705 9:01 18:46 30:31 ⛏ Fast Castle
29 1,578 10:54 17:34 46:25 ⛏ Fast Castle
25 1,354 10:56 15:17 29:14 ⛏ Fast Castle
24 1,283 10:10 14:49 32:24 ⛏ Fast Castle
21 1,116 11:24 20:14 28:06 ⚔ FC into Scouts
21 1,117 9:16 39:59 — ⚔ Towers FC
16 872 10:51 30:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,780 25,770 25,210 2,705 68,465 73,855
22,925 10,855 15,640 1,400 50,820 52,235
19,700 18,915 7,795 2,900 49,310 74,957
18,555 15,270 9,575 1,500 44,900 49,677
14,260 15,670 6,655 205 36,790 40,835
11,590 9,691 5,185 2,150 28,616 30,311
11,830 9,400 4,005 2,730 27,965 28,664
8,860 12,452 2,600 1,050 24,962 34,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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