AoeStats
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Arena

510762861Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
950
+12
🇨🇳 Vikings · China
841
+17
🇸🇪 Britons · Sweden
824
+18
🇨🇳 Persians · China
802
+19
🇪🇸 Malians · Spain
870
-17
🇵🇱 Danes · Poland
866
-36
🇪🇸 Ethiopians · Spain
862
-16
🇱🇺 Saxons · Luxembourg
855
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,900 9:38 16:16 32:47 ⛏ Fast Castle
41 2,090 10:32 15:46 30:25 ⛏ Fast Castle
23 1,165 12:39 16:39 32:32 ⛏ Fast Castle
23 1,179 12:26 19:36 36:55 ⚔ Archer Rush
22 1,114 12:29 19:21 — ⛏ Fast Castle
17 882 11:08 18:38 33:57 ⛏ Fast Castle
17 875 11:54 17:12 35:36 ⛏ Fast Castle
16 813 10:38 18:50 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,675 22,995 24,585 4,200 76,455 91,532
16,225 26,125 17,665 1,500 61,515 68,725
27,180 14,595 18,645 1,030 61,450 76,542
30,050 14,300 12,760 3,650 60,760 81,588
25,845 7,135 13,580 4,150 50,710 59,641
18,620 15,825 8,445 2,250 45,140 50,522
17,800 12,190 6,480 2,410 38,880 45,248
12,745 12,135 9,350 1,600 35,830 42,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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