AoeStats
← crowpandacr

Four Lakes

510248027Analyzed
1v1 RM · 10h ago on Sep 30, 2026· 80m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
254
+19
🇨🇷 Chinese · Costa Rica
321
-19

Win probability

crowpandacr's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,978 analysed 1v1 players on Four Lakes.
Dr460n1um-CZ D
Feudal Age 11:07 vs 10:51
btm 41%
Castle Age 27:23 vs 20:09
btm 4%
Imperial Age 46:30 vs 36:23
btm 6%
eAPM 15 vs 32
btm 9%
First military 26:07 vs 12:45
btm 2%
▼ Slow Castle Age at 27:23 — slower than 96% of analysed players on Four Lakes
▼ Slow Imperial Age at 46:30 — slower than 94% of analysed players on Four Lakes
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom after the Feudal click (46:22) — usually safest before it
▼ First military only at 26:07 (Scout Cavalry) — later than 98% of analysed players on Four Lakes
▲ Town centers almost never idle — 27s across the first 27:23
crowpandacr D
Feudal Age 16:12 vs 10:51
btm 1%
Castle Age 23:57 vs 20:09
btm 15%
Imperial Age 39:49 vs 36:23
btm 26%
eAPM 17 vs 32
btm 14%
First military 16:24 vs 12:45
btm 23%
▼ Slow Feudal Age at 16:12 — slower than 99% of analysed players on Four Lakes
▼ Slow Castle Age at 23:57 — slower than 85% of analysed players on Four Lakes
▼ Low eAPM (17) — busier hands win idle time back
▼ Town centers idle 6:37 of the first 23:57 — keep villagers queued
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