Four Lakes
510248027Analyzed1v1 RM
·
10h ago on Sep 30, 2026·
80m 37s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
crowpandacr's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
Dr460n1um-CZ
D
Feudal Age
11:07
vs 10:51
btm 41%
Castle Age
27:23
vs 20:09
btm 4%
Imperial Age
46:30
vs 36:23
btm 6%
eAPM
15
vs 32
btm 9%
First military
26:07
vs 12:45
btm 2%
▼
Slow Castle Age at 27:23 — slower than 96% of analysed players on Four Lakes
▼
Slow Imperial Age at 46:30 — slower than 94% of analysed players on Four Lakes
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (46:22) — usually safest before it
▼
First military only at 26:07 (Scout Cavalry) — later than 98% of analysed players on Four Lakes
▲
Town centers almost never idle — 27s across the first 27:23
crowpandacr
D
Feudal Age
16:12
vs 10:51
btm 1%
Castle Age
23:57
vs 20:09
btm 15%
Imperial Age
39:49
vs 36:23
btm 26%
eAPM
17
vs 32
btm 14%
First military
16:24
vs 12:45
btm 23%
▼
Slow Feudal Age at 16:12 — slower than 99% of analysed players on Four Lakes
▼
Slow Castle Age at 23:57 — slower than 85% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 6:37 of the first 23:57 — keep villagers queued