AoeStats
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Four Lakes

510248027Analyzed
1v1 RM · 7h ago on Sep 30, 2026· 80m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
254
+19
🇨🇷 Chinese · Costa Rica
321
-19
Player eAPM Actions Feudal Castle Imperial Opening
17 1,334 16:12 23:57 39:49 ⚔ Archer Rush
15 1,244 11:07 27:23 46:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,110 26,347 15,720 4,900 81,077 127,651
32,060 25,865 18,045 850 76,820 78,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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