AoeStats
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Black Forest

510435994Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 42m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,766 12:53 25:08 — ⚔ Skirms into Archers
40 1,733 10:46 20:07 35:38
32 1,365 11:30 15:47 31:30 ⛏ Fish Boom FC
30 1,298 8:52 19:29 35:28 ⚔ Archer Rush
25 1,075 13:57 18:34 36:25 ⚔ Archer Rush
22 961 11:49 24:37 37:39 ⛏ Galleys FC into Fish Boom
21 899 12:44 17:34 33:29 ⛏ Fast Castle
20 852 13:46 18:43 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,975 20,797 11,595 1,440 51,807 57,632
22,420 15,635 9,205 2,850 50,110 67,875
20,345 12,510 10,665 1,290 44,810 48,121
21,610 11,340 7,365 1,050 41,365 47,333
14,170 16,535 8,255 985 39,945 50,735
14,825 13,803 5,480 3,300 37,408 39,371
14,370 11,005 6,610 1,500 33,485 41,755
11,555 10,483 1,030 1,335 24,403 25,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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