AoeStats
← EXILS_FERNANDO

Arena

510184462Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 60m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1149
+15
🇮🇪 Bengalis · Ireland
1149
+15
🇺🇸 Varangians · United States
1118
+16
🇧🇴 Khmer · Bolivia
1099
+17
🇹🇷 Celts · Türkiye
1131
-16
🇨🇿 Georgians · Czechia
1130
-16
🇹🇷 Spanish · Türkiye
1125
-16
🇹🇷 Persians · Türkiye
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,807 10:59 15:08 28:27 ⛏ Fast Castle
39 2,346 10:47 18:31 34:36 ⛏ Fast Castle
39 2,325 10:47 14:52 38:06 ⛏ Fast Castle
35 2,090 10:48 15:50 35:04 ⛏ Fast Castle
31 1,871 9:53 13:59 30:41 ⛏ Fast Castle
25 1,484 11:40 15:50 33:37 ⛏ Fast Castle
20 1,227 13:19 18:37 33:14 ⛏ Fast Castle
10 622 12:41 16:04 20:51 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
64,155 22,425 22,540 5,175 114,295 116,504
33,585 37,275 19,825 4,700 95,385 105,448
55,905 17,250 12,965 3,000 89,120 98,910
26,860 38,360 20,160 2,160 87,540 89,244
36,780 23,725 23,785 1,940 86,230 89,976
37,425 25,155 17,760 1,400 81,740 85,752
33,275 17,590 21,970 1,530 74,365 81,726
6,300 3,785 2,640 755 13,480 13,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.