AoeStats
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Nomad

509049303Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1420
+5
🇦🇷 Dravidians · Argentina
1350
+7
🇨🇦 Saxons · Canada
1138
-6
🇨🇦 Danes · Canada
1138
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 2,021 12:17 17:30 32:39 ⛏ Fish Boom FC
33 1,547 13:08 23:35 37:28 ⛏ Fish Boom into Galleys FC
24 1,132 19:12 24:12 — ⚔ Fish Boom FC into Scouts
17 775 12:55 20:26 45:29 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,175 16,711 8,385 1,800 43,071 49,867
19,920 9,417 8,110 3,970 41,417 48,799
12,545 14,940 3,875 2,350 33,710 36,404
10,930 7,008 4,060 2,150 24,148 25,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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