AoeStats
← 8man

Pilgrims

510090958Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 41m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
614
+13
🇦🇷 Spanish · Argentina
608
+14
🇫🇷 Cumans · France
496
+18
🇮🇳 Saxons · India
578
-16
🇮🇳 Inca · India
574
-16
🇮🇩 Dravidians · Indonesia
513
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,388 23:08 31:36 39:59 ⛏ Fast Castle
21 898 12:13 20:57 37:05 ⚔ FC into Archers
16 667 12:53 28:12 — ⚔ Champi Rush
12 516 12:41 23:23 38:10
11 441 15:41 22:22 — ⛏ Fish Boom into Fire Galleys FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,605 9,350 5,885 1,600 32,440 38,711
15,520 11,465 3,935 850 31,770 43,586
8,325 9,929 4,795 1,805 24,854 29,921
8,990 6,112 1,425 200 16,727 20,438
6,275 5,045 2,130 100 13,550 20,444
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.