AoeStats
← Mynor Valdez

Black Forest

508796682Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 74m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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761
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758
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697
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642
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,599 12:21 23:22 40:06 ⛏ Fast Castle
21 1,553 13:29 23:19 44:07 ⛏ Fast Castle
20 1,490 16:43 22:34 41:08 ⛏ Fast Castle
16 1,222 14:44 23:43 32:29 ⛏ Fast Castle
14 1,060 14:57 24:49 41:19 ⛏ Fast Castle
14 1,032 12:39 21:45 40:34 ⛏ Fast Castle
11 797 14:37 25:21 45:54 ⛏ Fast Castle
7 528 17:50 28:10 43:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,435 28,156 28,225 5,350 97,166 134,543
38,350 18,470 21,010 4,595 82,425 123,191
39,840 18,120 20,675 2,990 81,625 95,795
28,950 24,501 14,185 3,665 71,301 122,173
15,335 26,616 18,625 4,720 65,296 76,805
24,650 13,765 9,910 2,325 50,650 64,709
17,400 12,259 9,340 2,985 41,984 53,655
9,150 13,069 11,640 1,400 35,259 57,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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