AoeStats
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Arena

510301368Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 57m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Georgians · Brazil
707
+12
🇧🇷 Saxons · Brazil
661
+14
🇨🇦 Varangians · Canada
644
-14
🇺🇸 Turks · United States
585
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,211 11:54 21:44 41:25 ⛏ Fast Castle
20 1,169 11:28 24:59 50:02
17 979 10:47 22:07 38:49 ⛏ Fast Castle
13 724 12:30 18:00 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,845 28,760 5,325 2,355 57,285 59,144
18,970 5,230 10,820 3,360 38,380 45,468
16,940 11,085 7,920 2,170 38,115 43,179
6,520 7,780 5,020 1,025 20,345 26,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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