AoeStats
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Oasis

510092155Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 56m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
798
+11
🇨🇭 Italians · Switzerland
737
+14
🇧🇷 Georgians · Brazil
739
-14
🇧🇷 Varangians · Brazil
648
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 1,002 13:12 18:16 44:01 ⛏ Fast Castle
15 854 9:10 21:58 31:18 ⛏ Fast Castle
15 840 10:46 19:34 28:08 ⛏ Fast Castle
11 619 10:17 21:38 37:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,645 18,605 17,550 3,050 61,850 66,021
37,570 14,365 2,545 330 54,810 67,434
21,385 7,059 12,795 2,320 43,559 48,378
10,220 6,190 3,410 2,800 22,620 23,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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