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Lombardia

510151811Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 56m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1670
+17
🇦🇷 Burmese · Argentina
1667
+17
🇹🇷 Koreans · Türkiye
1633
+19
🇦🇹 Saracens · Austria
1614
+19
🇹🇼 Danes · Taiwan
1737
-19
🇹🇼 Varangians · Taiwan
1717
-19
🇹🇼 Magyars · Taiwan
1664
-17
🇭🇰 Poles · Hong Kong SAR China
1661
-17
Player eAPM Actions Feudal Castle Imperial Opening
86 4,879 8:58 23:30 38:50 ⚔ Archer Rush
55 3,139 8:37 21:55 40:42 ⚔ Scout Rush
48 2,732 8:26 30:09 49:09 ⚔ Tower Rush
45 2,582 8:53 16:20 34:34 ⛏ Fast Castle
45 2,548 11:57 19:36 46:03 ⛏ Fast Castle
43 2,449 11:13 14:57 33:08 ⛏ Fast Castle
42 2,374 9:21 27:01 44:27 ⚔ Scout Rush
27 1,534 8:50 24:26 42:43 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,330 24,149 19,290 2,250 81,019 90,023
45,915 15,280 17,445 1,850 80,490 84,663
31,940 23,550 14,030 5,850 75,370 92,328
38,030 18,046 15,635 720 72,431 74,379
21,340 25,131 23,355 1,600 71,426 75,594
24,230 24,432 10,695 7,215 66,572 72,583
23,250 22,419 10,795 3,000 59,464 72,944
16,115 21,495 17,035 1,615 56,260 60,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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