AoeStats
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Black Forest

510518675Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 43m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1212
+12
🇩🇪 Franks · Germany
1161
+14
🇦🇷 Danes · Argentina
1139
-13
🇦🇷 Varangians · Argentina
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,033 12:05 16:20 30:14 ⛏ Fast Castle
22 967 11:03 21:39 35:33 ⛏ Fast Castle
20 846 12:04 16:57 34:27 ⛏ Fast Castle
15 631 12:00 21:33 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,065 16,751 14,170 3,295 57,281 63,900
16,270 19,885 11,485 3,935 51,575 59,027
20,910 8,154 9,140 1,085 39,289 47,217
17,895 8,312 7,035 2,900 36,142 38,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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