AoeStats
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MegaRandom

510083313Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
784
+5
🇨🇳 Tatars · China
740
+6
🇨🇳 Turks · China
721
+7
🇦🇷 Magyars · Argentina
718
+7
🇹🇷 Khitans · Türkiye
550
-7
🇧🇷 Persians · Brazil
510
-7
🇬🇧 Saxons · United Kingdom
500
-6
🇨🇳 Varangians · China
440
-5
Player eAPM Actions Feudal Castle Imperial Opening
22 1,214 10:53 24:33 37:35 ⛏ Fast Castle
20 1,127 12:51 20:27 34:56 ⛏ Fast Castle
20 1,127 10:40 25:00 43:24 ⚔ Scout Rush
19 1,035 10:21 22:15 34:29 ⚔ FC into Skirms
18 1,001 10:04 17:09 35:24 ⛏ Fast Castle
14 795 12:48 29:29 43:18
13 712 10:18 22:33 45:49 ⛏ Fast Castle
12 642 15:45 24:49 47:34 ⚔ Drush into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,695 23,425 13,990 5,015 66,125 67,847
24,395 22,390 14,970 3,000 64,755 90,812
23,405 23,490 12,030 3,275 62,200 75,472
24,625 10,471 14,700 3,100 52,896 64,053
24,505 10,975 11,980 4,890 52,350 60,870
17,630 15,665 13,270 1,290 47,855 55,811
22,960 10,360 7,660 4,500 45,480 56,049
12,035 9,830 7,920 2,200 31,985 37,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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