AoeStats
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Black Forest

509274837Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 63m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
893
+12
🇺🇸 Turks · United States
888
+12
🇭🇰 Danes · Hong Kong SAR China
828
+14
🇺🇸 Magyars · United States
751
+25
🇺🇸 Burgundians · United States
865
-17
🇺🇸 Romans · United States
816
-15
🇺🇸 Saxons · United States
798
-14
🇺🇸 Hindustanis · United States
696
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,349 9:42 22:06 38:04 ⚔ Scout Rush
25 1,610 13:27 21:08 33:30 ⛏ Fast Castle
22 1,394 13:36 18:40 31:44 ⛏ Fast Castle
22 1,400 12:24 19:37 29:14 ⛏ Fast Castle
20 1,261 12:10 17:28 31:14 ⛏ Fast Castle
15 980 9:40 24:05 34:33 ⛏ Fast Castle
14 901 12:45 32:58 47:14 ⚔ Archer Rush
9 574 12:01 20:35 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,435 32,205 24,480 3,740 101,860 116,813
28,665 25,278 17,770 3,875 75,588 101,133
30,595 17,510 16,050 3,020 67,175 75,725
31,275 16,821 15,140 1,790 65,026 91,564
25,590 20,250 13,435 3,375 62,650 68,435
22,760 29,448 7,015 1,150 60,373 99,469
20,575 13,489 8,940 3,345 46,349 46,163
17,330 12,022 13,950 2,660 45,962 49,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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