AoeStats
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Arena

509531686Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
931
+10
🇨🇱 Magyars · Chile
847
+14
🇲🇽 Bohemians · Mexico
812
+15
🇨🇴 Sicilians · Colombia
758
+16
🇩🇴 Danes · Dominican Republic
820
-29
🇺🇸 Franks · United States
801
-14
🇲🇽 Saxons · Mexico
779
-13
🇯🇵 Saracens · Japan
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,178 10:16 14:55 35:12 ⛏ Fast Castle
34 2,036 10:09 16:12 31:45 ⛏ Fast Castle
24 1,470 11:23 15:35 47:10 ⚔ FC into Archers
21 1,282 12:18 20:32 — ⛏ Fast Castle
16 977 12:07 18:22 39:13 ⛏ Fast Castle
15 894 13:18 17:57 32:23 ⛏ Fast Castle
13 807 12:42 20:20 37:26 ⛏ Fast Castle
11 656 10:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
32,280 16,220 21,495 4,555 74,550 96,556
24,960 23,330 16,560 4,200 69,050 95,985
27,975 21,675 13,900 1,600 65,150 69,073
24,305 17,070 15,530 3,800 60,705 69,312
16,985 17,620 8,895 850 44,350 53,249
20,980 8,130 8,205 3,680 40,995 44,797
9,270 16,320 8,410 1,665 35,665 39,108
9,835 5,405 1,330 370 16,940 16,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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