AoeStats
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Lombardia

509980765Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 26m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 1,523 8:57 20:54 — ⚔ Scout Rush
45 1,222 9:34 22:00 — ⚔ Archer Rush
43 1,153 9:09 18:44 — ⚔ Scout Rush
43 1,159 9:56 21:20 — ⚔ Scout Rush
41 1,109 10:59 16:02 — ⚔ FC into Archers
38 1,016 10:04 14:42 — ⛏ Fast Castle
33 877 10:57 15:31 — ⛏ Fast Castle
20 538 8:37 15:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,260 6,165 990 950 17,365 19,291
7,865 6,131 350 400 14,746 16,859
7,660 5,539 250 400 13,849 15,723
6,485 5,917 1,145 300 13,847 14,282
6,030 5,103 2,315 200 13,648 13,533
7,360 4,164 1,450 100 13,074 13,397
6,575 4,625 400 850 12,450 14,132
5,875 3,906 700 125 10,606 11,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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