AoeStats
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Arena

509281424Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 18m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1486
+12
🇮🇳 Saxons · India
1485
+12
🇺🇸 Danes · United States
1435
+14
🇮🇳 Saracens · India
1321
+17
🇲🇽 Byzantines · Mexico
1413
-15
🇨🇳 Goths · China
1390
-14
🇲🇽 Portuguese · Mexico
1381
-14
🇳🇮 Muisca · Nicaragua
1344
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 873 10:16 15:02 — ⛏ Fast Castle
45 848 11:14 15:40 — ⛏ Fast Castle
36 672 10:30 14:33 — ⛏ Fast Castle
35 669 10:52 15:15 — ⛏ Fast Castle
31 580 10:21 13:52 — ⛏ Fast Castle
26 492 10:33 14:32 — ⛏ Fast Castle
24 454 10:40 14:31 — ⛏ Fast Castle
22 408 10:48 14:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,550 2,340 200 200 8,290 8,826
3,525 2,985 610 650 7,770 8,090
3,875 3,390 300 200 7,765 7,727
4,375 2,785 250 200 7,610 7,354
3,850 2,640 870 0 7,360 7,587
3,950 2,590 200 200 6,940 7,568
3,600 1,360 300 650 5,910 6,658
2,425 1,135 200 0 3,760 5,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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