AoeStats
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Black Forest

510166157Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 43m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1231
+10
🇹🇷 Burgundians · Türkiye
1157
+13
🇹🇷 Japanese · Türkiye
771
+28
🇬🇧 Mongols · United Kingdom
1106
-18
🇬🇧 Varangians · United Kingdom
1081
-17
🇨🇳 Magyars · China
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,797 11:41 15:27 27:24 ⛏ Fast Castle
25 1,071 13:00 16:59 34:37 ⛏ Fast Castle
21 896 12:36 17:36 30:10 ⛏ Fast Castle
20 874 10:39 15:09 29:29 ⛏ Fast Castle
17 732 13:21 26:14 — ⚔ Drush
14 616 11:51 19:16 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,090 25,872 15,030 950 60,942 69,223
27,385 9,030 13,750 2,150 52,315 53,836
15,480 13,568 7,275 2,560 38,883 44,868
16,725 12,727 6,595 850 36,897 40,589
16,845 6,455 5,570 1,500 30,370 33,537
8,800 9,006 4,795 1,715 24,316 33,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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