Arabia
509637526Analyzed2v2 RM
·
3d ago on Sep 27, 2026·
40m 7s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
MOROCHO
96 units ordered
Knight60
Varangian Guard27
Jarl5
Scout Cavalry3
Man-at-Arms1
First military 12:05 — Scout Cavalry
Shaggy
76 units ordered
Archer35
Man-at-Arms14
Knight11
Spearman8
Skirmisher8
First military 11:37 — Spearman
Arminius
105 units ordered
Elite Skirmisher51
Skirmisher31
Fire Lancer10
Spearman6
Battering Ram3
Archer2
Scorpion1
Monk1
First military 12:39 — Spearman
Pacmac
67 units ordered
Pikeman25
Knight12
Spearman8
Skirmisher8
Long Swordsman3
Elite Skirmisher3
Scout Cavalry2
Monk2
Man-at-Arms2
Leitis2
First military 13:21 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
MOROCHO’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Shaggy’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Arminius’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
Pacmac’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3