AoeStats
← Pacmac

Arabia

509637526Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
998
+16
🇩🇪 Vietnamese · Germany
997
+16
🇨🇱 Britons · Chile
1022
-17
🇲🇽 Varangians · Mexico
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,743 11:00 24:45 — ⚔ Skirmisher Rush
40 1,593 10:21 19:35 — ⚔ Scout Rush
38 1,543 9:42 28:03 — ⚔ Archers into Skirms
37 1,503 11:25 21:52 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,695 9,287 7,200 1,075 32,257 34,173
12,285 12,515 2,470 975 28,245 30,036
11,885 8,307 2,800 1,600 24,592 27,272
7,240 5,020 3,020 1,400 16,680 18,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.