AoeStats
← ERROR 404

African Clearing

510474498Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 62m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1099
+14
🇨🇳 Mongols · China
1047
+16
🇵🇪 Inca · Peru
1021
+17
🇨🇦 Saxons · Canada
1012
+17
🇨🇳 Persians · China
1079
-17
🇦🇷 Hindustanis · Argentina
1048
-16
🇮🇳 Huns · India
1034
-16
🇲🇽 Danes · Mexico
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,487 13:14 27:17 45:40 ⚔ Archers into Towers into Fish Boom
37 2,301 14:22 21:23 40:48 ⛏ Fast Castle
37 2,325 10:38 18:10 42:28 ⛏ Fast Castle
37 2,311 13:20 17:27 35:53 ⛏ Fast Castle
32 2,025 15:16 21:36 39:01 ⛏ Fast Castle
30 1,872 15:26 22:08 45:26 ⚔ Scout Rush
25 1,590 15:29 21:37 37:27 ⚔ Scout Rush
16 994 14:22 18:54 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,320 24,810 16,500 4,045 79,675 91,250
22,065 25,152 15,255 5,225 67,697 77,920
22,545 22,745 16,185 5,205 66,680 87,887
23,235 21,635 11,225 4,405 60,500 73,134
21,900 15,336 14,250 1,800 53,286 62,692
26,435 13,980 9,420 2,450 52,285 69,370
18,630 16,825 3,810 1,900 41,165 49,872
13,800 8,581 5,880 3,390 31,651 39,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.