AoeStats
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African Clearing

510630145Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1795
+7
🇫🇷 Varangians · France
1760
+8
🇫🇷 Huns · France
1723
+9
🇫🇷 Berbers · France
1659
+12
🇧🇪 Varangians · Belgium
1738
-14
🇩🇪 Danes · Germany
1552
-8
🇲🇽 Koreans · Mexico
1535
-8
🇨🇿 Maya · Czechia
1469
-6
Player eAPM Actions Feudal Castle Imperial Opening
55 2,134 11:17 33:12 — ⚔ Scout Rush
50 1,939 12:22 21:35 38:26 ⚔ Scouts into Towers
48 1,872 13:42 28:29 — ⚔ Tower Rush
45 1,771 12:40 23:12 36:57 ⛏ Fish Boom FC
43 1,680 12:45 27:16 — ⚔ Archer Rush
38 1,500 13:35 17:16 35:33 ⛏ Fast Castle
34 1,340 12:39 17:14 — ⛏ Fast Castle
29 1,115 12:36 16:35 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,035 17,574 7,725 1,435 41,769 42,816
19,905 11,380 6,580 950 38,815 40,105
16,380 12,178 4,030 2,840 35,428 36,129
8,125 10,885 3,030 2,080 24,120 27,242
9,340 7,979 3,810 1,050 22,179 22,245
8,655 6,001 575 600 15,831 16,903
4,875 6,893 1,195 1,350 14,313 14,065
5,165 4,005 300 1,840 11,310 11,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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