AoeStats
← sneakjacks0n

Arabia

509765690Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 79m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
837
+18
🇺🇸 Varangians · United States
834
+18
🇦🇷 Romans · Argentina
883
-18
🇦🇷 Hindustanis · Argentina
883
-18
Player eAPM Actions Feudal Castle Imperial Opening
144 11,352 9:19 22:29 42:14 ⚔ M@A Rush
19 1,537 10:06 21:14 40:02
19 1,517 9:52 21:00 50:39 ⚔ Archer Rush
18 1,410 11:12 25:32 39:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,580 74,343 19,390 3,835 136,148 146,288
51,250 34,832 27,330 4,905 118,317 124,379
36,030 41,265 22,995 2,770 103,060 108,013
35,000 29,092 13,935 1,900 79,927 84,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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