AoeStats
← sneakjacks0n

Arabia

509238601Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 52m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
924
+13
🇺🇸 Saxons · United States
922
+13
🇺🇸 Danes · United States
850
-13
🇺🇸 Vietnamese · United States
847
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,836 9:18 22:21 43:07
25 1,314 10:14 18:29 40:30 ⚔ Scout Rush
18 929 9:09 20:10 36:59 ⛏ Fast Castle
16 826 11:26 21:28 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,200 20,009 9,265 3,900 53,374 55,474
15,770 13,205 9,925 1,500 40,400 54,062
11,070 16,410 9,685 1,625 38,790 46,979
8,410 16,439 7,140 1,100 33,089 37,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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