AoeStats
← sneakjacks0n

Arabia

509232732Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
891
+15
🇦🇺 Magyars · Australia
866
+15
🇺🇸 Danes · United States
865
-15
🇺🇸 Varangians · United States
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,874 10:22 24:02 —
23 1,071 12:09 22:53 36:15 ⚔ Scouts into Archers
17 797 11:05 21:06 37:36
10 464 10:13 32:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,905 21,817 4,740 1,650 43,112 45,264
16,895 8,942 5,765 1,600 33,202 38,897
12,230 9,609 4,405 3,080 29,324 30,551
5,010 3,308 350 500 9,168 12,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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