AoeStats
← sneakjacks0n

Lombardia

509225758Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 56m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
861
+17
🇫🇷 Gurjaras · France
850
+22
🇺🇸 Danes · United States
882
-17
🇺🇸 Varangians · United States
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,170 10:40 23:09 50:29 ⚔ M@A Rush
28 1,577 12:23 22:21 38:13 ⛏ Fast Castle
22 1,254 12:42 23:17 40:57
18 989 10:09 20:56 47:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,360 14,500 14,980 3,100 62,940 64,823
26,440 14,560 14,155 3,270 58,425 65,833
23,320 18,155 6,495 3,165 51,135 53,021
21,775 6,010 8,870 1,400 38,055 43,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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