AoeStats
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MegaRandom

510511151Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 42m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
790
+15
🇵🇹 Persians · Portugal
722
+18
🇨🇳 Mongols · China
721
+18
🇨🇳 Danes · China
932
-23
🇨🇳 Cumans · China
534
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,401 11:31 16:11 — ⛏ Fast Castle
26 1,109 9:35 19:29 37:06 ⛏ Fast Castle
24 1,028 9:42 20:31 — ⛏ Fast Castle
22 922 8:47 18:54 — ⚔ M@A FC
7 310 11:45 24:54 — ⚔ Scout Rush
6 245 12:48 23:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,220 10,215 5,085 750 25,270 35,255
8,950 9,055 4,010 1,725 23,740 27,370
8,495 5,730 1,090 100 15,415 17,587
5,550 3,812 1,420 5 10,787 12,295
5,035 4,485 340 325 10,185 13,990
3,600 1,965 350 250 6,165 7,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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