AoeStats
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Baltic

510456061Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 76m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1461
+11
🇨🇳 Spanish · China
1452
+11
🇦🇷 Danes · Argentina
1267
+19
🇹🇼 Persians · Taiwan
1262
+18
🇻🇳 Varangians · Vietnam
1395
-17
🇦🇺 Mongols · Australia
1340
-15
🇨🇱 Byzantines · Chile
1323
-14
🇨🇦 Saracens · Canada
1282
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 4,559 11:31 17:26 30:17 ⛏ Fish Boom into Fire Galleys FC into Galleys
41 3,136 11:56 17:33 30:30 ⛏ Fish Boom FC
40 3,071 11:10 15:23 29:04 ⛏ Fast Castle
38 2,903 12:17 17:55 33:14 ⛏ Fast Castle
32 2,474 12:52 20:55 34:02 ⛏ Fish Boom FC
29 2,236 10:05 21:38 36:32 ⚔ Archer Rush
24 1,820 11:13 15:57 29:13 ⛏ Fish Boom FC
11 831 10:28 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,940 62,965 28,040 2,150 162,095 162,817
63,505 40,585 26,615 4,300 135,005 145,690
33,920 65,119 29,465 5,750 134,254 155,078
56,845 25,500 44,230 5,550 132,125 156,356
48,710 36,598 35,085 4,065 124,458 141,903
39,575 28,260 20,780 2,710 91,325 96,916
17,730 32,917 21,820 550 73,017 80,381
4,655 3,720 385 355 9,115 10,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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