AoeStats
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Lombardia

510256153Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 16m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 794 11:32 — — ⛏ Fast Castle
39 645 9:40 — — ⚔ Scout Rush
38 628 9:02 — — ⚔ Archer Rush
37 613 10:48 14:47 — ⛏ Fast Castle
33 550 11:04 15:07 — ⛏ Fast Castle
25 410 9:28 — — ⚔ Scout Rush
3 56 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,460 1,984 50 0 6,494 6,667
3,335 2,170 775 0 6,280 6,473
3,675 1,671 250 100 5,696 6,348
3,225 1,724 250 0 5,199 5,679
2,945 2,057 50 0 5,052 5,938
2,750 822 200 0 3,772 4,949
0 0 0 0 0 415
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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