AoeStats
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Arena

510078440Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1424
+14
🇨🇳 Gurjaras · China
1423
+14
🇷🇺 Turks · Russia
1351
+17
🇮🇱 Britons · Israel
1327
+18
🇨🇳 Aztecs · China
1548
-22
🇻🇳 Franks · Vietnam
1401
-17
🇨🇳 Varangians · China
1362
-15
🇨🇳 Hindustanis · China
1211
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 352 — — —
58 345 — — —
57 335 — — —
49 293 — — —
48 283 — — —
46 270 — — —
45 264 — — —
43 253 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 350 0 0 1,600 1,449
900 275 0 0 1,175 1,264
900 250 0 0 1,150 1,192
850 275 0 0 1,125 1,190
950 150 0 0 1,100 1,168
750 250 0 0 1,000 1,115
650 275 0 0 925 1,019
650 250 0 0 900 1,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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