AoeStats
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Nomad

510029263Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 58m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
814
+13
🇺🇸 Khitans · United States
783
+15
🇺🇸 Britons · United States
738
+16
🇲🇽 Saxons · Mexico
811
-17
🇲🇽 Aztecs · Mexico
751
-15
🇲🇽 Spanish · Mexico
693
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,386 15:41 25:31 — ⚔ Fish Boom FC into Scouts
22 1,271 16:27 24:06 42:06 ⚔ Fish Boom into M@A
16 948 17:48 28:03 — ⚔ Fish Boom FC into Scouts
16 928 16:43 25:01 38:18 ⚔ Fish Boom into Skirms
15 866 16:07 21:39 39:59 ⛏ Fish Boom FC
11 626 14:13 23:07 43:40 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,750 25,470 17,710 3,205 70,135 73,928
18,915 18,650 14,830 5,455 57,850 62,430
14,480 21,225 12,325 3,960 51,990 60,527
15,515 13,825 9,380 2,675 41,395 45,703
17,015 12,258 7,970 2,605 39,848 45,606
15,945 7,460 8,125 2,635 34,165 40,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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