AoeStats
← v0id

Arena

509245607Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1016
+15
🇦🇷 Bohemians · Argentina
992
+17
🇺🇸 Varangians · United States
997
-16
🇺🇸 Danes · United States
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,284 9:22 14:53 32:57 ⛏ Fast Castle
51 1,991 10:19 17:10 — ⛏ Fast Castle
22 873 10:41 16:28 39:11 ⛏ Fast Castle
20 770 10:48 14:45 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,110 37,185 6,250 1,705 60,250 63,685
18,255 13,255 8,015 3,550 43,075 45,607
12,915 9,505 3,905 1,500 27,825 28,572
10,185 8,190 4,240 2,050 24,665 30,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.