AoeStats
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Lombardia

509277131Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 54m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1018
+17
🇲🇽 Saxons · Mexico
1013
+17
🇲🇽 Danes · Mexico
990
+17
🇧🇷 Georgians · Brazil
1032
-17
🇧🇷 Celts · Brazil
1030
-17
🇧🇷 Vietnamese · Brazil
1028
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,556 11:32 17:31 34:22 ⛏ Fast Castle
27 1,458 11:10 20:33 31:06 ⛏ Fast Castle
27 1,481 12:21 16:51 34:28 ⛏ Fast Castle
22 1,174 12:09 26:21 42:25 ⚔ Archer Rush
19 1,018 11:15 20:18 34:55 ⚔ M@A FC
17 897 10:22 21:31 38:19 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,675 23,229 11,305 2,800 75,009 77,427
31,090 19,313 14,820 2,200 67,423 72,005
28,495 12,319 19,670 4,270 64,754 70,194
20,920 17,225 12,805 1,700 52,650 55,051
23,965 9,762 12,430 3,250 49,407 53,238
21,395 9,055 8,020 4,430 42,900 52,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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