AoeStats
← Peppenwolf

Pilgrims

509925695Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 30m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1095
+13
🇮🇳 Danes · India
1083
+14
🇨🇭 Japanese · Switzerland
1143
-17
🇨🇭 Vikings · Switzerland
932
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,484 10:15 20:11 — ⛏ Fish Boom FC
33 997 10:28 24:46 — ⛏ Fish Boom into Fire Galleys into Galleys FC
30 908 12:32 16:43 — ⛏ Fish Boom FC
20 599 12:28 24:30 — ⚔ Fish Boom into Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
7,225 12,185 3,915 850 24,175 24,869
7,630 5,935 2,635 1,050 17,250 18,310
5,535 7,135 1,510 450 14,630 15,261
5,200 5,641 1,230 750 12,821 13,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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